The addition of a meter isn't new-Smash Bros. Filling all three bars allows you to unleash a one-time super move that hits for massive damage. You accrue three bars of slime while fighting and can use those to enhance attacks, cancel moves, and air dash. ![]() I also love the new slime meter mechanic, which operates exactly like EX bars in Street Fighter or Mortal Kombat. I never used the button option in Smash, but Nick Brawl 2 has made me come around to the idea. ![]() This game also made me appreciate jumping with a button instead of tilting the joystick up-by dedicating a button to jumping, using a upward charge attack becomes easier, as I don't accidentally jump instead of attacking. This is a smart improvement, as it makes for easier combo execution in the heat of battle and allows for a few extra moves for each character. Charge attacks in most other platform fighters have shared a button with light attacks, but Nick Brawl 2 separates them. ![]() Each character has three main attack buttons-light attack, charge attack, and special attack-and each button uses a different move if the joystick is held in a certain direction. Now Playing: Nickelodeon All-Star Brawl 2 - Official Gameplay Reveal TrailerĪttacking, on the other hand, uses a control scheme quite different from what you might expect from a platform fighter. By clicking 'enter', you agree to GameSpot's
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